Construction of mesh of body surface for 3D design clothing
Abstract
This paper introduces a new approach to determine the anthropometric point (endpoint) important on the human body surface through the process of scanning sample from the body scanners 3D Body Scanner. Based on the important anthropometric points, the body surface mesh is determined and used for next steps of clothing design. Body surface grid is one of the important factors to design three-dimensional clothing. To simulate the mesh of anthropometric points and body surface, the simulation programs have been developed based on the programming language Grasshoppe, which runs on the platform for 3D graphics Rhinoceros 5.0.
References
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